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a1batross@a1ba@idtech.space
Maintainer of Xash3D FWGS, a Half-Life compatible engine. Posting here about my only attempt into game dev without being a game developer, reverse-engineering GoldSource, sometimes about other idTech-based engines. Don't expect me being good in graphics development. :)
he/him/any
Main account: @a1ba@suya.place
Profile picture source: https://pleroma.viridianpatriots.com/notice/AQ8dLE0eXIDGSciioq
Joined: 2026-02-26 18:44:33
3 notes, 0 following, 0 followers
Reply to @yakumo_izuru@misskey.m544.net
a1batross@a1ba@idtech.space (2026-02-26 21:25:56)
@yakumo_izuru @oreolek ... not made on Quake engine
Reply to @oreolek@icosahedron.website
a1batross@a1ba@idtech.space (2026-02-26 21:15:48)
@oreolek @yakumo_izuru I really think they wanted to do Quake I remake, but turned it into dark ages mid development
a1batross@a1ba@idtech.space (2026-02-26 13:03:17)
NetQuake: does not have good net code
QuakeWorld: does not have the world of Quake (no singleplayer, yknow)
Quake 2: not really a continuation of Quake 1