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a1batross@a1ba@idtech.space

Maintainer of Xash3D FWGS, a Half-Life compatible engine. Posting here about my only attempt into game dev without being a game developer, reverse-engineering GoldSource, sometimes about other idTech-based engines. Don't expect me being good in graphics development. :)
he/him/any

Main account: @a1ba@suya.place
Profile picture source: https://pleroma.viridianpatriots.com/notice/AQ8dLE0eXIDGSciioq Joined: 2026-02-26 18:44:33 3 notes, 0 following, 0 followers

Reply to @yakumo_izuru@misskey.m544.net a1batross@a1ba@idtech.space (2026-02-26 21:25:56) @yakumo_izuru @oreolek ... not made on Quake engine

Reply to @oreolek@icosahedron.website a1batross@a1ba@idtech.space (2026-02-26 21:15:48) @oreolek @yakumo_izuru I really think they wanted to do Quake I remake, but turned it into dark ages mid development

a1batross@a1ba@idtech.space (2026-02-26 13:03:17) NetQuake: does not have good net code

QuakeWorld: does not have the world of Quake (no singleplayer, yknow)

Quake 2: not really a continuation of Quake 1