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Reply to @gotosocial@gts.superseriousbusiness.org
GoToSocial@gotosocial@gts.superseriousbusiness.org (2026-06-16 23:51:25)
In case you're interested, it was a single-character bugfix in our go-sqlite3 dependency: https://github.com/ncruces/go-sqlite3/issues/401#issuecomment-4719291828

Big thanks to Nuno for responding so promptly!!
---Reply--- GoToSocial@gotosocial@gts.superseriousbusiness.org (2026-06-17 00:39:53) As promised here's the second release candidate for #GoToSocial v0.22.0:

https://codeberg.org/superseriousbusiness/gotosocial/releases/tag/v0.22.0-rc2

Compared to the first release candidate:

Fixed a bug that was causing migrations on SQLite to fail with an erroneous out of memory panic.
Fixed a bug with streaming + assets endpoints on split-domain deployments.
Enjoy! Have fun! Post gay nerd shit! <3
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---Replies---
GoToSocial@gotosocial@gts.superseriousbusiness.org (2026-06-19 22:11:06)
Third release candidate for v0.22.0 of #GoToSocial!

https://codeberg.org/superseriousbusiness/gotosocial/releases/tag/v0.22.0-rc3

Compared to rc2:

Unfollow relay actor if no connections exist targeting that actor (allows retrying establishing relay connection by removing all connections to an actor + creating a new one).
Fix erroneus use of RelayConnectionCreateRequest when updating a relay push.
Don't error on db.ErrNoEntries in OnMediaDereference callback.
Disable outgoing http2 requests until superseriousbusiness/httpsig is updated, as our signatures were getting messed up by http2 transport.
Only mark status as edited for streaming hooks if edited_at column has changed.
Remove admin check on user-level relay push matchers.
Set statuses-cleanup-remote-older-than to "0s", skip scheduling if 0.
Fingers crossed this is the last one :)

Thanks for all the help finding bugs, everyone <3