Home | Notifications | New Note | Local | Federated | Search | Logout
kaiaskutes@kaiaskutes@fediffusion.art
you must be 18+ to follow this account.
I'm open for requests if you want stuff prooompted.
for all non-AI purposes, let's talk via @kaia@pleroma.soykaf.com
Joined: 2026-10-01 12:56:49
11 notes, 0 following, 0 followers
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-08 19:12:54)
I asked Muse 1.3 to help me setup Qwen 3.8 in OpenCode locally, which it did immediately, with llama-cuda.
now I'm trying out local code generation, since I have a use-case where I cannot use remote models. it does kinda work, but the context window is limited and it is quite slow.
Reply to @ganbold@sns1.hydranlab.com
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-04 22:39:47)
@ganbold thanks for sharing! may I ask what you do with the results? I'm currently trying to make a 2D platformer and AI tells me to use Blender / Krita to hand-rig the animations. I have never worked with Blender and it sounds daunting.
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-04 22:25:55)
I use two Linux user accounts to have at least some separation in case AI use goes horribly wrong. that creates constant friction of "oh, that's setting/configuration/folder is on the other profile!"
I don't wanna do VMs again, since that meant even more annoyance (no GPU support etc)
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-04 19:19:51)
i tried many different character animations (thanks to lain's h3 lab) and think this is it.
---Attachments---
video: https://fediffusion.art/media/34/46/d2/3446d2b7fc70c3a2824061dcfec251efdc708f62424d13393a787f5bd7907a2b.mp4
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-04 00:03:10)
is true?
---Attachments---
image: https://fediffusion.art/media/ce/61/07/ce6107926245ce7eb81641bc9caa2a4ae0b5d7a11cf994162ae20f186c33b8f0.webp
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-03 17:42:57)
first try with moon's tool. definitely makes it look very cool, but i have no idea what i'm doing here
---Attachments---
image: https://fediffusion.art/media/b0/fe/c0/b0fec0e62f9020fb8cbbb5744985f6214106e6de50352a8eb0c1fa08aa28f10a.webp
Reply to @lain@fediffusion.art
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-02 18:59:50)
@lain @ganbold i tried that: had sol create the plan to properly structure the monolithic game and now deepseek 4.1 flash is implementing it. seems to work great, thanks!
Reply to @lain@fediffusion.art
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-02 17:40:18)
@lain @ganbold
an auto-selector would be cool that writes the spec with a bigge capable model and then spins it off to less capable ones
Reply to @ganbold@sns1.hydranlab.com
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-02 17:35:57)
@ganbold yeah, it's only via OpenCode too. I had to switch to OpenRouter to finish a task. now I'm on OpenCode's GLM-5.3 Flash which works fine.
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-02 16:59:02)
@lain since yesterday evening on OpenCode Go subscription Muse Spark (High) doesn't want to spark joy anymore, with 503 Failed errors, saying backend is overloaded.
did you experience that before?
---Attachments---
image: https://fediffusion.art/media/b5/93/e9/b593e9facb7bff7a491bd5271e7a6395ff33611153562439469a8660bae07620.webp
kaiaskutes@kaiaskutes@fediffusion.art (2026-10-01 02:07:49)
current state of Starbound clone. now it has animals, crafting, a jetpack, underground ores, secret chests with upgrade parts
---Attachments---
image: https://fediffusion.art/media/50/09/33/500933d86f8398fa146ee15519889fadddf7a214b29a2adba603365a69c968e4.webp