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OSNews@osnews@mstdn.social (2026-08-15 03:57:08)
Making a game on a custom bytecode VM in 7 days and 3kB

In the last few days, I built a shoot ’em up game by embedding a tiny custom bytecode VM and rendering the graphics using a fullscreen pixel shader. The result is a 3kB Windows executable.

This was done for Langjam Gamejam, a 7-day challenge where you create a programming language and then use it to build a game.

The proj

https://www.osnews.com/story/145795/making-a-game-on-a-custom-bytecode-vm-in-7-days-and-3kb/

#Games
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