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fedicat@fedicat@pc.cafe boosted:
@vernissage@mastodon.social (2026-10-15 04:32:35)
đž Vernissage 1.44.0 is out! đ
What's new?
- Drag & drop photo uploads
- Workaround for broken uploads on iOS 27
- More cities and improved Spanish translations
- ActivityPub outbox support
- Aggressive SEO and AI crawlers blocked
- Option to disable AI features
- Bug fixes, updated libraries, and new E2E tests
Enjoy the update! â€ïž
#Vernissage #ActivityPub #Photography
https://github.com/VernissageApp/VernissageServer/releases/tag/v1.44.0
dave@dthompson@toot.cat boosted:
@cwebber@social.coop (2026-10-15 04:28:35)
We now note that that we do not waive our attribution requirements for Spritely Goblins, which are present in Apache v2 (and for that matter, CC BY, CC BY-SA, and most FOSS licenses) https://codeberg.org/spritely/goblins/pulls/998/files
So if you train on our codebase, you have to retain attribution, which we consider the most important requirement to motivate development of technology in the commons.
If, somehow, you are using a statistical soup which has no way to preserve attribution, well, we don't permit or approve of dropping such a requirement, and actually, the licenses we use never have.
Phoronix@phoronix@masto.ai (2026-10-15 04:39:02)
Framework Computers Triples Their Financial Support To CachyOS
In addition to providing Framework systems to the CachyOS Linux distribution for optimizing the support, Framework Computers has also been providing monthly donations to the project. CachyOS confirmed today that Framework Computers has now tripled their monthly donations to this independent Linux distribution built atop Arch Linux...
https://www.phoronix.com/news/Framework-More-CachyOS
Reply to @cwebber@social.coop
Christine Lemmer-Webber@cwebber@social.coop (2026-10-15 04:37:13)
Btw I have heard at least one prominent FOSS person (I'm choosing to not fill their notifications here by identifying them) that nobody cares about attribution requirements (and particularly not enforcing them). But to me, attribution is what I care about MORE than any other licensing requirements, more than copyleft "share-alike" style provisions, etc.
If you feel similarly, it would be good to hear on this thread. Perhaps even copying a similar notice into your project is a good idea.
Vernissage@vernissage@mastodon.social (2026-10-15 04:32:35)
đž Vernissage 1.44.0 is out! đ
What's new?
- Drag & drop photo uploads
- Workaround for broken uploads on iOS 27
- More cities and improved Spanish translations
- ActivityPub outbox support
- Aggressive SEO and AI crawlers blocked
- Option to disable AI features
- Bug fixes, updated libraries, and new E2E tests
Enjoy the update! â€ïž
#Vernissage #ActivityPub #Photography
https://github.com/VernissageApp/VernissageServer/releases/tag/v1.44.0
Reply to @cwebber@social.coop
Christine Lemmer-Webber@cwebber@social.coop (2026-10-15 04:29:47)
Thanks also @davidrevoy for inspiring adding such a notice https://framapiaf.org/@davidrevoy/117440226629383529
Christine Lemmer-Webber@cwebber@social.coop (2026-10-15 04:28:35)
We now note that that we do not waive our attribution requirements for Spritely Goblins, which are present in Apache v2 (and for that matter, CC BY, CC BY-SA, and most FOSS licenses) https://codeberg.org/spritely/goblins/pulls/998/files
So if you train on our codebase, you have to retain attribution, which we consider the most important requirement to motivate development of technology in the commons.
If, somehow, you are using a statistical soup which has no way to preserve attribution, well, we don't permit or approve of dropping such a requirement, and actually, the licenses we use never have.
Haunted Anubi@anubiarts@app.wafrn.net (2026-10-15 04:22:54)
what the hell happened
#PixelArt #Art #Comic #Comics #ID #IDverification #AnubiArts
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image: https://new.media.wafrn.net/uploads/1792005400316_e420b0be5a1c883ae81c41dc3543f9045ab13b27ff3f265926dd14409a0063c2_processed.webp
Reply to @fedihost@mstdn.social
FediHost@fedihost@mstdn.social (2026-10-15 04:19:48)
Mastodon instances are also affected.
Reply to @fedihost@mstdn.social
FediHost@fedihost@mstdn.social (2026-10-15 04:14:30)
Our provider is actively working on the affected node.
Gotosocial and Peertube instances will be unresponsive while the maintenance is ongoing.
We apologize for the inconvenience of this unplanned downtime.
Jeff@box464@mastodon.social (2026-10-15 04:07:34)
Noooooo. I have used PicoCSS for so many little Fediverse projects.
https://picocss.com/docs/maintenance
ć·éłăȘăȘ@KawaneRio@misskey.io (2026-10-15 03:59:53)
ăăăăă ă»ă»ăăă ăăă»ă»ă»
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image: https://media.misskeyusercontent.com/io/1e9ebeb2-b192-458c-bc6d-e5259ed5adae.webp
Phoronix@phoronix@masto.ai (2026-10-15 03:54:02)
Apple Contributes SSAF Driver To LLVM Clang For Source Code Transformations
Apple compiler engineers have contributed to upstream LLVM/Clang today a Scalable Static Analysis Framework (SSAF) driver for whole-program based analysis and source-to-source code transformations...
https://www.phoronix.com/news/Apple-Clang-SSAF-Driver
underproofed ganbold@ganbold@sns1.hydranlab.com boosted:
@asakamo@sns1.hydranlab.com (2026-10-15 02:47:30)
I am thinking of a regular activity, something like a challenge, but I am not sure if I could take it. so maybe a slow challenge.
for each month, there will be at least:
- 1 screenplay publication (self handmade)
- 1 screenplay review (public and popular, but possible to read someone else screenplay)
this upcoming month, there will be more of action-horror-ish mood/vibe, so that will be the theme for few upcoming months.
#screenplay
selfcare.tech@selfcaregentle@hachyderm.io (2026-10-15 03:50:49)
Protect your schedule, including the empty time.
Reply to @fedihost@mstdn.social
FediHost@fedihost@mstdn.social (2026-10-15 03:34:19)
Our hosting provider has acknowledged the issue and is currently actively investigating the cause.
dave@dthompson@toot.cat boosted:
@cwebber@social.coop (2026-10-15 03:11:21)
@mossfet @dragon We're doing both local-first CRDT stuff *and* networked ocaps https://spritely.institute/news/composing-capability-security-and-conflict-free-replicated-data-types.html
dave@dthompson@toot.cat boosted:
@cwebber@social.coop (2026-10-15 03:15:08)
@mossfet @dragon It was the first public demo because it was meant to show off a direction we're working towards. @dthompson has been doing a lot of research into CRDTs and they are indeed a big part of our plans.
Our perspective is this isn't a one-or-the-other thing, to really break out off this hellhole you need to compose them
dave@dthompson@toot.cat boosted:
@cwebber@social.coop (2026-10-15 03:19:46)
@mossfet @dragon @dthompson This is in two ways. First of all, there are some parts which you absolutely want CRDTs for, and some parts where they don't help and are challenging to compose on their own. For example, if you're building a multiplayer RPG, you probably don't want to use CRDTs for everything, because garbage collecting them is challenging. But you'll want them for certain things, like collaborative code or document editing inside the game.
But you also can compose CRDTs *with* networked ocaps.
There is also work by @expede on CRDTs plus ocaps on the CRDT level itself with KeyHive: https://www.inkandswitch.com/keyhive/
Have a big toolbox, solve big problems.
Reply to @cwebber@social.coop
Christine Lemmer-Webber@cwebber@social.coop (2026-10-15 03:19:46)
@mossfet @dragon @dthompson This is in two ways. First of all, there are some parts which you absolutely want CRDTs for, and some parts where they don't help and are challenging to compose on their own. For example, if you're building a multiplayer RPG, you probably don't want to use CRDTs for everything, because garbage collecting them is challenging. But you'll want them for certain things, like collaborative code or document editing inside the game.
But you also can compose CRDTs *with* networked ocaps.
There is also work by @expede on CRDTs plus ocaps on the CRDT level itself with KeyHive: https://www.inkandswitch.com/keyhive/
Have a big toolbox, solve big problems.
Reply to @mossfet@solarpunk.moe
Christine Lemmer-Webber@cwebber@social.coop (2026-10-15 03:15:08)
@mossfet @dragon It was the first public demo because it was meant to show off a direction we're working towards. @dthompson has been doing a lot of research into CRDTs and they are indeed a big part of our plans.
Our perspective is this isn't a one-or-the-other thing, to really break out off this hellhole you need to compose them
Reply to @mossfet@solarpunk.moe
mossfet â@mossfet@solarpunk.moe (2026-10-15 03:13:11)
@cwebber @dragon obvs i saw the local-first meets ocaps talk from FOSDEM, but i didn't realise that the synthesis work went deeper than a one-off demo
this is really exciting!
Reply to @cwebber@social.coop
mossfet â@mossfet@solarpunk.moe (2026-10-15 03:12:28)
@cwebber @dragon this is wonderful :DDD
Reply to @cwebber@social.coop
Christine Lemmer-Webber@cwebber@social.coop (2026-10-15 03:11:37)
@mossfet @dragon We're in nice conversations with the P2Panda and other local first people fwiw
Reply to @mossfet@solarpunk.moe
Christine Lemmer-Webber@cwebber@social.coop (2026-10-15 03:11:21)
@mossfet @dragon We're doing both local-first CRDT stuff *and* networked ocaps https://spritely.institute/news/composing-capability-security-and-conflict-free-replicated-data-types.html
asakamo is studying screenplay@asakamo@sns1.hydranlab.com (2026-10-15 02:47:30)
I am thinking of a regular activity, something like a challenge, but I am not sure if I could take it. so maybe a slow challenge.
for each month, there will be at least:
- 1 screenplay publication (self handmade)
- 1 screenplay review (public and popular, but possible to read someone else screenplay)
this upcoming month, there will be more of action-horror-ish mood/vibe, so that will be the theme for few upcoming months.
#screenplay
Reply to @dthompson@toot.cat
like jam or bootlaces@idlestate@toot.cat (2026-10-15 02:46:22)
@dthompson
something something otherwise it's just sparkly launchcodes all set to zeros
underproofed ganbold@ganbold@sns1.hydranlab.com (2026-10-15 02:38:24)
the reason I quit software engineering was simply, software engineering isn't a place for an offline being. someone should readily be online when needed, that is the ops. but what about the "production" team who actively producing things? an hour of rest feels like too luxury.
there should be a way to live other than such sacrifice to me
:hosimiya_mion::star_stroke:@hos1miya@misskey.0sakana.xyz (2026-10-15 02:32:57)
çĄç ă#ăšăŻ
Mike Schmitz@mikeschmitz@mastodon.social (2026-10-15 02:29:01)
Someone asked Obsidian CEO Steph Ango what note-taking apps have actually accomplished.
His answer: that's like asking what spreadsheets have accomplished. It's a tool.
His point: the app won't do your thinking. The act of writing will.
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